ArtCraft Rewrites Seven Design Tools in Pure Rust
The open-source organization ArtCraft has released 7 native applications written in pure Rust on getartcraft.com, targeting image, vector, video, photo library, PDF, motion graphics, and page layout. The tools are free, open-source, and run locally, with installation packages available for macOS, Windows, and Linux, and some have web versions. The repository is centralized in the GitHub organization storytold, which is not affiliated with or authorized by Adobe.
The image tool PhotoCraft's tagline is "An open-source image editor you already know how to use." It claims to be a clean-room rewrite of Photoshop, not using Adobe's source code, with menus, shortcuts, and panels arranged according to existing habits. Features include layers, masks, adjustment layers, layer styles, text, vector, brushes, and the ability to open, edit, and save layered PSD files. Composition uses wgpu, covering Metal, Vulkan, DirectX 12, and WebGPU, without using Electron.
The repository itself marks the completeness as early alpha. The README states that after re-saving, it can retain the rendering results of 307 out of 309 psd-tools test files, with over 1,700 additional tests covering PSD round-trip, compositor comparison, and multi-bit depth. Selection and subject recognition run locally, without uploads or account creation. Each action is a command, which can be driven by the interface, command line, JSON control channel, or MCP server. An example of a plugin is WebAssembly in a sandbox.
The other six tools are VectorCraft, FilmCraft, LightCraft, PrintCraft, EffectCraft, and DesignCraft, most of which are still marked as "in development." FilmCraft targets Premiere Pro, LightCraft targets Lightroom-style photo libraries and RAW, DesignCraft focuses on layout, and EffectCraft targets motion graphics. The public pages do not claim to have replaced complex PSD restoration, third-party plugin ecosystems, or professional layout processes.
Stars surged a few days after the public release. PhotoCraft has about 16,200 stars and 2,100 forks, FilmCraft has about 3,100 stars, LightCraft has about 2,800 stars, and the main repository artcraft has about 4,600 stars. PetaPixel reports that the author Brandon Thomas founded ArtCraft about a year ago, previously serving as CEO of Storyteller.ai and as a software engineer at Square. He wrote on Reddit that he used Anthropic's Opus 5.5 to rewrite these 7 applications in Rust. The license is MIT or Apache-2.0.
The buyers are designers who do not want to renew subscriptions and studios that need local files, while the seller is Adobe, which rents out Creative Cloud on a monthly basis. This is a substitute expectation driven by repository stars and early installation packages, not a reflection of actual seat losses. Funding is shifting from subscription seats to zero-license local binaries. Beneficiaries are individual users needing offline PSD and auditable code, while subscription revenue reliant on plugins, fonts, collaboration, and file fidelity is under pressure.
The repository was still being updated on October 7, including layered TIFF, Camera Raw previews, and renaming PrintCraft to PdfCraft. Clean-room statements and references to "decompiling Adobe" are circulating simultaneously, with project documentation leaning towards the former interpretation.
Source: Public Information
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Brandon Thomas's path began with Storyteller.ai, then he worked at Square writing production software, and about a year ago he established ArtCraft as a creative tool project. This time, instead of continuing from GIMP or Krita's code, he created a new Rust interface based on Adobe's public behavior and file formats. The clean room is a legal boundary as well as a product boundary: shortcuts can be mimicked, but plugin binaries cannot be transferred.
Capital has not entered through acquisitions but through agency hours. He publicly stated that he used Opus 5.5 to launch the 7 repositories, and the remaining work has been estimated by outsiders based on agency hours. GitHub stars have driven distribution costs close to zero, while the compositors for Metal, Vulkan, and DirectX 12 are used to demonstrate local speed, countering claims that subscription software is slow and requires login. File fidelity is the exchange condition: 307 out of 309 test files can retain rendering, making it possible for professional users to leave subscriptions.
This is at the same stage as LibreOffice against Microsoft Office and Blender against early closed 3D software; it is not a completed replacement. LibreOffice took years to absorb file compatibility residuals, and Blender only entered production houses after industry pipelines changed. ArtCraft is currently in the sample phase before expansion: PhotoCraft has an installation package, while layout, motion graphics, and video are still in development. Adobe's moat has never been about brushes, but about PSD round-trip, fonts, collaborative review, and the plugin market.
The essence is the transfer of pricing power. Creative Cloud rents tools on a monthly basis, with seats and cloud synchronization as the pricing units. Local, free, and forkable binaries change the pricing unit to whether files can be opened. The mechanism is that agencies lower the marginal cost of rewriting the interface, but they have not rewritten plugin authors, enterprise procurement, and color delivery together. Stars move first, procurement contracts follow.
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The moat of subscriptions often just means files still can't be opened.
The interface can be rewritten in a week, but workflows take ten years to migrate.
Free competes on price, while compatibility competes on replacement costs.