Back to Flash News

Musk Confirms Tesla Can Connect to Game Consoles

Musk confirmed that Tesla vehicles will be able to directly connect to PlayStation or Xbox consoles, allowing the entire gaming console to be used on the car's large screen, rather than just connecting controllers.

This statement was made in response to Tesla's release of entertainment visuals for the Cybercab. The official visuals emphasize that the vehicle is equipped with a 22-inch touchscreen, pre-installed with cinema, music, and gaming applications, and plans to add V5 Starlink hardware, positioning the cabin as a mobile space for both work and relaxation. Musk added that the hardware interface allows the console to be directly plugged in.

Tesla has previously allowed gaming in vehicles. Since 2019, users could play arcade games while parked and support Xbox and PlayStation controllers. The 2021 updated Model S / Model X featured an AMD Ryzen with RDNA2 dedicated graphics card, with official entertainment computing power around 10 teraflops, close to the PS5's 10.28 teraflops at the time, and has demonstrated games like "The Witcher 3" and "Cyberpunk 2077." By the end of 2022, some new S / X models began Steam testing, capable of running thousands of games; however, new vehicles in 2024 were notified that they would no longer support Steam after replacing the entertainment computer.

This time, it's not about creating a new in-car game library, but connecting existing consoles from Sony and Microsoft to the car's large screen. This means that video output, audio, and possibly input paths need to connect according to living room TV standards, rather than just being compatible with Bluetooth controllers. The Cybercab, as a scenario for autonomous driving, no longer requires the driver to continuously monitor the road, redefining cabin time as entertainment time, making console connection a viable use case.

Regulators have previously restricted gaming while driving. The U.S. National Highway Traffic Safety Administration once investigated whether in-car gaming caused distractions, and Tesla temporarily disabled gaming while driving. Direct console connections would bring full 3A games into the cabin, but implementation still depends on local approvals for autonomous driving and in-car entertainment, rather than just a promise of an interface for market-wide access.

Market-wise, this is an event-driven product narrative, not immediate shipping. What is being purchased is the expectation of time in the Cybercab / advanced driver assistance cockpit, along with the premium of Tesla turning cars into consumer electronic terminals; what is being sold is the old story of "in-car self-developed games replacing consoles." Beneficiaries are users with existing PS and Xbox inventories and the content pools of console manufacturers; those under pressure are Tesla's self-built Arcade / Steam route and traditional car companies that still view in-car screens as navigation devices. In the short term, more funds are flowing into thematic trading and robot taxi narratives, rather than console shipping data.

Historically, when the Model S Plaid was released, both Tesla's self-made controller and the Xbox One controller were present in the car. The interface has upgraded from "controller into car system" to "entire console into cabin," indicating that the cabin screen is treated as a display that can switch sources, rather than just a closed car system.

Source: Public Information

ABAB AI Insight

Musk brought Cuphead and racing games into the Model 3 at the 2019 Los Angeles Game Show, clearly stating that they could only be played while parked, using the steering wheel and brake pedal as inputs. In 2021, he refused to create a console to compete with Xbox and PS5, reasoning that "consoles are essentially PCs, and making another one adds no value." In 2022, he integrated Steam into the new S / X models, but removed it from new cars in 2024 due to changes in the entertainment computer. The path has consistently been: not making consoles, just utilizing screens and remaining computing power.

The capital mobilization is not about acquiring game studios but rather about commercializing the depreciated cabin screens, in-car power supply, and future autonomous driving idle time. Tesla aims for users to migrate their already purchased Sony and Microsoft content assets into the cabin, reducing the cost of building a game library; Starlink in the car will provide mobile bandwidth. The motivation is to transform the vehicle from a transportation tool into a time-billed attention terminal; if robot taxis charge by mileage or duration, entertainment time directly becomes monetizable inventory.

The benchmark is not another automaker's in-car app store but rather Sony integrating PlayStation remote streaming into the Vision-S concept car and Microsoft turning Xbox into a cross-device account layer. Tesla is currently in the "controlling the entry point, outsourcing content" phase: no longer committing to a 10 teraflops permanent gaming computer, but instead focusing on making plugs and screens. The industry has shifted from "automakers developing Arcade" to "moving living room consoles," indicating that the cost curve of high-performance SoCs in vehicles has not surpassed that of dedicated consoles.

The structural change represents a transfer of pricing power. Game copyrights, saves, and social relationships remain with Sony and Microsoft, while Tesla only sells the time spent in the vehicle and a larger screen. Once autonomous driving transforms the driver from an operator to a passenger, the pricing anchor for the screen shifts from "driver assistance package" to "mobile living room," giving console manufacturers a new display terminal and automakers a longer dwell time; both parties compete for the default source upon startup, rather than reinventing a game engine.

ABAB News · Cognitive Laws

  1. Those who do not create terminals will ultimately sell your time.

  2. The day the interface opens, self-built ecosystems begin to depreciate.

  3. Autonomous driving first liberates not the steering wheel, but the screen.